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Points
and basic Schedules
1 - Individual Points
We will count the best 3 of 4 races, and at race
4 which will be the final race of the season we
will award 1st, 2nd, 3rd for the series points in each
class.
An individual award,
"The Points Monster", for the racer in the series with
the highest score across all races in all classes will be
given! The more classes you run the better your odds of
becoming the "Points Monster".
Scoring is simplified.
For each race/class, points will be assigned based on
finishing position counting down from 100, with a 2 point
gap behind each of the first three positions and one point
thereafter. In other words, counting from 1st place
finisher down, points are: 100, 98, 96, 94, 93,92,91, etc.
1 bonus point will be awarded for TQ, and the maximum
possible points are 1st + TQ = 101. If you pay and run
at least one qualifier, you do not need to turn a lap in
your main to receive points. Your points would be as
the computer records them... as the last finisher in the
main for which you qualified.
Points
management is brought to you by:
Scoring for
Monster Trucks is a little different and basically all you
need to know is that all Standard Monster Truck points
wise counts more than any other class in the races for
City Points and in the race for the Point Monster.
It
pays to play with Monster Trucks in the GSRCI!
2 - City Points and the tracks
Each individual's race points go toward their home city
(of the three Invitational cities). The only
exception to this rule is when an individual races in the
series but does not have a home city or track in the
series. This will make that persons points count
towards the host city/tracks points for that race.
If that person races in all races then his points go to
each city/track that hosts those races he attends.
The city points race is a 5 race series as finals will
not count in the totals.
3 - Mains
We're implementing a 15 minute minimum main time, with
exception if we are required to run 3 or 4 cars (would be
a 10 minute main). We expect to roll a 3 or 4 car main
into the next race up, however... generally, all mains
should run 15 or more minutes.
4 - Sportsman Bump
Slight change to the criteria for bumping people from
Sportsman to Expert Buggy. It used to be 1/2 way into the
B-Main, which did not allow adjustment when the Expert
class is very large. The new rule will be as follows: "Any
sportsman driver whose best qualifier would place them
halfway or higher in the Expert roster after 3 qualifiers
will be moved to the Expert class."
This rule has exceptions to it to allow for an over all
fast Sportsman class and should be handled accordingly by
the GSRCI officials and the track/race directors.
The following considerations can be used for examples in heat
races only.
Example 01: If 1 racer is lapping the
field or consistently blowing the rest of the Sportsman
field away and his times are placing him half way or
higher in the Expert class roster...he's getting a
bump.
Example 02: If 1-3 racers are blowing the
Sportsman class away consistently as a whole and their
times are placing them half way or higher in the Expert
roster...they are getting a bump.
Example 03: If the top of the Sportsman
class is fast enough that their times are half way or
higher in the Expert roster...but the class is close in a
general opinion then it would be likely that...they
would not get a bump.
5 - Classes
The Gas Truck class will be opened to electric 2WD trucks.
Likewise, electric truggies and
buggies WILL BE allowed in their respective classes.
Note that the GT main will be 20 minutes long, and all
electric 2WD entries should be capable of running for this
duration (or plan a battery swap). All electric 2WD trucks
will be required to take a “pit stop” (pull in to pit
lane, lifted, set back down, continue) in any main more
than 10 minutes long. Similar rules will be in place for
any 1/8th electrics as well.
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A
Traxas Slash or Slayer class can be created if the
presence and demand for it is in place.
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6 - Weekend Schedule
Weekend schedule will be as consistent as feasible,
although a track may choose to extend practice times.
Friday
- practice and sign-ups from 5pm to 9pm, longer optional
Saturday
- practice from 8am to 10:30am, earlier optional
- sign-ups from 8am to 9:30am
- driver's meeting 10:30am
- three qualifiers 11am - ~5pm
- dinner ~5pm
- evening practice optional
Sunday
- practice and LCQ sign-ups from 8am to 9am
- LCQ 9am
- driver's meeting and mains
Some
tracks may opt to have the
BBQ
on Sundays between the LCQ
and the Mains instead of Saturday to insure that even a
late comer on Sunday will get some good
BBQ.
7 - Pricing....
Pricing
is undergoing adjustments right now to make
sure this series isn't going to kill the budgets!
Stay Tuned!!!
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